Scenario by Justin Taylor · Assistance & artwork by Sarah Ireland
Both sides use their entire forces.
Standard-sized battlefield (4′ × 4′ recommended). Fill with terrain in the usual way.
Infiltrators may be used but may not be set up within 8″ of a Telegraph marker.
Place 2 Telegraph objective markers as shown on the deployment map.
Players take turns deploying one model at a time, starting with the player with the most models. Models must be set up wholly within their own deployment zone. If a player runs out of models, the opponent deploys the rest.
The battle lasts for four turns.
A model within 5″ of a Telegraph marker may attempt to transmit during its activation. Roll on the Action Success Chart.
On a success: increase that Telegraph's Transmission Count by 1 and gain control of it. If the count would reach 3 or more, reset it to 0 instead.
At the end of each turn, tally the Transmission Counts on all Telegraphs you control and gain that many Victory Points.
The player with the most Victory Points at the end of the game wins.
Each deed awards 1 VP. Each deed can only be scored once - whichever player completes it first takes it.