From the Trench Crusade Rulebook
Both players must include as many Elite models from their Warband as possible in their Force for this scenario.
This scenario uses the No Man's Land battlefield archetype. When setting up terrain, place the first four terrain pieces covering the Objective Marker positions, then the next four covering the Defence Works Marker positions. Use Ruined Building terrain pieces if available.
Set up all Markers after all terrain is placed. Place each Marker on the terrain piece that covers its position - the whole terrain piece is treated as the Objective. A player controls an Objective if they have more friendly models on, in, or within 1″ of it than the enemy.
Players roll off; the winner picks their deployment zone. Players alternate deploying one model at a time, starting with whoever has the most models (roll off on a tie). All models must be set up wholly within their own deployment zone - within 4″ of their board edge.
If a player runs out of models to set up, the other player sets up all remaining models one after another.
Infiltrators can deploy normally or use their special deployment rules. If using special deployment rules, they cannot deploy within 8″ of an Objective.
After deployment, each player must secretly write down:
- Up to 3 enemy Elite models as Marks
- 1 friendly Elite model as their Asset
Taking out enemy Marks and keeping the friendly Asset alive scores additional Victory Points at the end of the game (see Victory Conditions). These are revealed only when scoring or when a Glorious Deed requires it.
At the start of each turn after the first, one player rolls a D6. On a 5 or 6, an Unforeseen Event takes place - roll D3:
| D3 | Event |
|---|---|
| 1 | Rising Fog - During this turn and the next, all Ranged Weapons have their Range halved (short range is halved too). |
| 2 | Rain, Mud & Guts - During this turn and the next, add −2 Dice to rolls for Melee Attacks. |
| 3 | Deep Craters - Players roll off; starting with the winner, they alternate placing 6 Crater Markers (not in a Deployment Zone or within 2″ of terrain/models). Each crater is D3+3″ deep. Models can Jump Down or Fall into it and must Climb to leave. |
The battle lasts for five turns.
A player wins immediately if there are no enemy models on the battlefield, or if the opposing warband flees. Otherwise the player with more Victory Points wins.
At the end of each turn, each player scores:
- 1 VP for each Objective within 1″ of one or more friendly models
- 1 VP for each Objective they control
At the end of the game, each player scores:
- 1 VP per Glorious Deed completed
- 2 VPs per enemy Mark taken Out of Action
- 3 VPs if your Asset was not taken Out of Action
Each deed awards 1 VP at the end of the game. Each deed can only be completed once - whichever player completes it first takes it.