← Missions
Trench Crusade Scenario I

Claim No Man's Land

From the Trench Crusade Rulebook

Forces Full rosters
Turns 4
Table 3′ × 3′
Objectives 5

No special restrictions apply to the models the players can include in their Forces in this scenario.

This scenario uses the No Man's Land battlefield archetype. When setting up terrain, place the first five terrain pieces so they cover the locations where the Objective Markers will be set up. Use Ruined Building terrain pieces if available.

Set up the five Objective Markers after all terrain is placed. Place each marker anywhere on the terrain piece that covers its position on the map - the whole terrain piece is treated as the Objective for this scenario, and cannot be destroyed or removed for any reason.

A player controls an Objective terrain piece if there are more friendly models on, in, or within 1″ of it than there are enemy models. If one player has any models on the terrain piece and their opponent does not, that player controls it even if their opponent has more models within 1″.

Players roll off; the winner picks their deployment zone. Players then alternate deploying one model at a time, starting with whoever has the most models (roll off on a tie). All models must be set up wholly within their own deployment zone - within 6″ of their board edge.

If a player runs out of models to set up, the other player sets up all their remaining models one after another.

Infiltrators must deploy normally - they cannot use their special deployment rules.

The battle lasts for four turns.

A player wins immediately if there are no enemy models on the battlefield, or if the opposing warband flees. Otherwise the player with more Victory Points at the end of the game wins.

At the end of each turn, each player scores 2 VP for each Objective they control.

At the end of the game, each player scores 1 VP for each Glorious Deed they completed.

Each deed awards 1 VP at the end of the game. Each deed can only be completed once - whichever player completes it first takes it.

Bloodletting
An attack made by a friendly model results in the sixth Blood Marker being placed beside an enemy model.
Cast Them Down
A friendly model causes an enemy model to Fall from a height of at least 3″ (e.g. by taking the enemy model Down near a ledge, or by forcing it off a ledge).
Hold Your Ground
Your warband is the first to pass a Morale Check in this game.
Lord of War
A friendly model takes two enemy models Out of Action with Melee Attacks in a single turn.
Resist and Bite
A friendly model that began its Activation Down takes an enemy model Out of Action in the same Activation.
Sniper
A friendly model takes an enemy Elite model Out of Action with a Ranged Weapon Attack that has the Long Range and Cover modifiers.
Suicidal Bravery
A friendly model successfully charges two models with the same charge move.
Deployment Map
Legend
Player 1 deployment zone (6″ strip)
Player 2 deployment zone (6″ strip)
O
Objective marker (×5)